What's Included
See cross-discipline dependencies — art assets blocking gameplay integration are immediately visible
Track platform cert submission as a hard milestone within the sprint
Monitor sprint velocity across disciplines separately
Identify QA bottlenecks before they stack up in the last 2 days of the sprint
AI-Powered Features
Generate sprint cards from design documents or feature specs
Dependency Detection flags art assets that engineering tasks are waiting on
Health Check reports sprint completion percentage by discipline
Template Zones
1
Sprint Backlog
2
Gameplay / Engineering
3
Art & Animation
4
Audio & VFX
5
QA & Certification
Best For
2-week feature sprints for live-service game updatesContent drop preparation (new maps, characters, items)Bug-fix sprints focused on community-reported issues
Frequently Asked Questions
How does this differ from a standard Scrum board?
It adds discipline-specific zones (Art, Audio, QA) with cross-zone connectors. Standard Scrum boards show only status columns, hiding the fact that the engineer is blocked waiting for a character model.
Can we track story points?
Yes. Add point estimates to card notes. The AI Health Check can sum points completed vs. planned for velocity tracking.
What about platform certification tasks?
Add a cert milestone card in the QA zone. Connect the final build card to it with a depends-on connector so the cert timeline is always visible.
How do we handle cross-sprint dependencies?
Create a "Next Sprint" zone for items that are known dependencies. When sprint planning starts, move them into the active sprint zones.
Can artists and engineers use the same board?
Yes — that is the point. Both disciplines see the full picture. Artists focus on their zone but can see when engineers are blocked on their deliverables.
Related Templates
Game Roadmap PlannerBug Triage BoardContent Drop Checklist